GTC is the book I wish was available when I was writing my Master's Thesis, and a book I wished I had written. For those of you debating whether or not to purchase the book, do so. It's a great resource for parents, children, and video game advocates.
GTC does a great job at countering the typical chargies levied against video games. At the same time, it responsibly asserts that more research is done. This is in contrast to anti-gaming studies and politicians who use vague correlation to posit causation.
For your convenience, and to entice you into purchasing GTC, below is a brief overview of the book's structure, chapter by chapter:
- The Big Fear: A synopsis of typical complaints of video games and sensationalist news stories.
- Deja Vu All Over Again, and Again: An overview of similar scares over penny dreadfuls and comic books. And how ridiculous they were.
- Science, Nonsense and Common Sense: A layperson's explanation of scientific methodology ... and lack thereof in many studies.
- Grand Theft Childhood?: A brief overview of statistical data, emphasizing its inconclusiveness, and suggesting areas for further study.
- Why Kids Play Violent Games: Self-explanatory, although in middle schoolers' own words rather than politicians'.
- Sex, Hate, Game Addiction and Other Worries: Again, self-explanatory in its examination of particular concerns besides generalized violence.
- I'm from the Video Game Industry and I'm Here to Help: An analysis of the ESRB, complaints, and rebuttals.
- All Politics is Local: Elected officials' hijacking of non-video game-related tragedies for cheap political points.
- Practical Advice for Parents: Like it says.
1 comment:
Suprise! It's your girlfriend. I've been enjoying Grand Theft Childhood and will recommend it to my sisters, who fret over video games sometimes.
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