Not really gamer or teacher related, but election related. This is a graph of average gas prices in the U.S. for the past six years. There are ups and downs, as expected. But notice when dips coincide: there were noticable drops in 2004, 2006, and now in 2008 all in the lead-up to the presidential and midterm elections. I won't go so far as to say that Republicans are part of a vast conspiracy to manipulate oil prices to lull voters into a sense of complacency about the status quo, but it's a helluva coincidence.
Friday, October 17, 2008
Coincidence?
Not really gamer or teacher related, but election related. This is a graph of average gas prices in the U.S. for the past six years. There are ups and downs, as expected. But notice when dips coincide: there were noticable drops in 2004, 2006, and now in 2008 all in the lead-up to the presidential and midterm elections. I won't go so far as to say that Republicans are part of a vast conspiracy to manipulate oil prices to lull voters into a sense of complacency about the status quo, but it's a helluva coincidence.
Monday, May 12, 2008
Grand Theft Childhood
I finished Grand Theft Childhood (GTC) a while ago, but was too busy playing GTA IV to share my thoughts.
GTC is the book I wish was available when I was writing my Master's Thesis, and a book I wished I had written. For those of you debating whether or not to purchase the book, do so. It's a great resource for parents, children, and video game advocates.
GTC does a great job at countering the typical chargies levied against video games. At the same time, it responsibly asserts that more research is done. This is in contrast to anti-gaming studies and politicians who use vague correlation to posit causation.
For your convenience, and to entice you into purchasing GTC, below is a brief overview of the book's structure, chapter by chapter:
GTC is the book I wish was available when I was writing my Master's Thesis, and a book I wished I had written. For those of you debating whether or not to purchase the book, do so. It's a great resource for parents, children, and video game advocates.
GTC does a great job at countering the typical chargies levied against video games. At the same time, it responsibly asserts that more research is done. This is in contrast to anti-gaming studies and politicians who use vague correlation to posit causation.
For your convenience, and to entice you into purchasing GTC, below is a brief overview of the book's structure, chapter by chapter:
- The Big Fear: A synopsis of typical complaints of video games and sensationalist news stories.
- Deja Vu All Over Again, and Again: An overview of similar scares over penny dreadfuls and comic books. And how ridiculous they were.
- Science, Nonsense and Common Sense: A layperson's explanation of scientific methodology ... and lack thereof in many studies.
- Grand Theft Childhood?: A brief overview of statistical data, emphasizing its inconclusiveness, and suggesting areas for further study.
- Why Kids Play Violent Games: Self-explanatory, although in middle schoolers' own words rather than politicians'.
- Sex, Hate, Game Addiction and Other Worries: Again, self-explanatory in its examination of particular concerns besides generalized violence.
- I'm from the Video Game Industry and I'm Here to Help: An analysis of the ESRB, complaints, and rebuttals.
- All Politics is Local: Elected officials' hijacking of non-video game-related tragedies for cheap political points.
- Practical Advice for Parents: Like it says.
Friday, May 9, 2008
GTA IV pt. 6
This, alas, will probably be my last post regarding GTA IV gameplay. I finished the game last night in 23 hours and change. I have a burning desire to complete all the side missions now, and make all of the alternate moral choices, which I think is the hallmark of a good game.
- The radio is sub-par. Compared to other games, this music evokes zero nostalgia. The talk radio is still amusing, but the music is disappointing.
- Gay rights progressiveness alert! When Niko finds out that the "family values" deputy mayor is having an illicit gay affair with his friend, Florian/Bernie, he is outraged. Note that he makes ZERO homophobic comments, and instead bashes the deputy mayor for hypocrisy, not for homosexuality.
- Niko also displays empathy for others, whether law enforcement or rival gangsters. He has a blase, "we're all just guys making a living" attitude that's a welcome relief from CJ's seemingly inexhaustible supply of anger.
- Niko's military experience makes his combat exploits more believable. How does an Italian goomba learn to use rocket launchers? Or a gang banger how to use a sniper rifle?
- One concern I have is regarding occasionally ambiguous mission directions. When I have to chase a car and the only instruction is to "get back McGuffin X" my instinct is to blow up the car and recover the McGuffin. On three occasions, it turns out I was supposed to follow the car for some pre-determined length of time, when the drivers would miraculously get out of the car for me to shoot on foot.
- The cell phonebook is awfully cluttered sometimes. By now, after beating the story, it seems to have been cleaned up. But at other times, there were name after name of deceased characters. And while calling them after their death might throw off police's suspicions, it made it hard to find exactly who I meant to call.
- I only discovered after beating the story (since I avoided all information that might ruin the plot), that there is a point to making friends. I now want to befriend Little Jacob and Dwayne and Brucie so they can hook me up. I feel a bit bad for having turned down all their invitations, and even now I would not really NEED their assistance.
- A street mission involving a runaway teenager, and her subsequent email, put a touching face on runaway exploitation.
- References to San Fierro and Vice City are a nice touch.
- Taxis are great, since you don't have to drive, and can skip the riding scenes. The Indian driver that Roman sends for you is HI-larious. Alas, I didn't discover until recently that LB hails a cab. I just had them run into me and give me a ride out of pity and guilt.
- Italian afia stories, which comprise the final 1/3 of the story suck. One family hates another. Really? Who cares. Stories of the Triads, Russian Mob, Rastafarian dealers and whatnot are far more compelling and far less overdone for me.
- Motorcycles are much worse in this game. Earlier GTAs had made me want to learn to ride a motorcycle, they were so fun. But three factors make them less desirable in GTA IV: 1) more realistic damage means you can die from a single bad accident, especially if you don't wait long enough for Niko to put on a helmet; 2) overly touchy handling and handbraking make them far less maneuverable than before; 3) now that you can free-shoot in all vehicles, motorcycles' forward-shooting is less impressive.
- There are occasional exposition recaps as Niko and another character reminisce. The voice acting is good enough that I didn't skip them, and they serve as good plot reminders to refresh the context of the action.
- The Bellic family has a number of strong women, including Niko's mother and his aunt. They're never featured, and are only passingly mentioned, but it's good to see some anti-testosterone. If only there were a GTA with a female protagonist.
- As the game wears on, Niko's drive for revenge becomes more clear. He seeks revenge not only for the friends in his unit, but for himself. Something died the day his unit was ambushed, maybe his innocence, maybe his naivite. But his desire to kill Darko Brevic is not only for his unit, but for him as well.
- Speaking of which, I chose not to kill Brevic. I don't think it made a difference in the plot, but I felt good that this fictional, digital character was perhaps able to move past his violent past.
- Niko is also torn between his desire for peace and stability (as Roman advises) versus his violent past. What trade does Niko have the skills for besides killing? This tension is a compelling one.
- Buying a weapon is expensive, and ammo is cheap. It's a wise strategy to save at least one bullet/rocket/etc. so you can purchase more more cheaply. Not that money was ever a concern, for me, but still.
- I do like the realisticness of prices. $5 for a hot dog is about right. And I like having the cash to buy a $1000 suit and have it really be a $1000 suit.
- Kate died. I didn't see it coming, although in retrospect I should have. She and Niko bonded, and I hate that mob bastard (whose name I never remembered because they're the freakin' Italian mob and therefore interchangeable), and I hate myself for choosing to kill Dmitri. According to wikipedia, even if I had worked with Dmitri, Kate would leave me (but she'd be alive, damnit), and Roman would be shot. On my second playthrough, I'll discover whether Roman survives, or if Mallorie becomes a bride and a widow on the same day.
Tuesday, May 6, 2008
GTA IV pt. 5
- The story is compelling. I can skip cutscenes (unlike Assassin's Creed), but I choose to watch them because they're poignant, humorous, or otherwise amusing.
- Drunk driving leads to cops arresting you. The media condemnation of the drunk driving is really overdone.
- On the other hand, police attention isn't too bad. I had 5 stars as a result of one mission and got away with no problem. I have been arrested 0 times, although I've died perhaps 15-20. It's easy to avoid arrest (since you can always make a break for it). And since you lose your weapons upon arrest (but not upon death) there's a concrete advantage to dying.
- The AI is better. NPCs are basically useless in combat, but they're not longer invisibily tethered to their cars. If the car's flaming and I need to bail, it's not a problem. They're actually get out and into whichever car I choose next. This has saved me from restarting a handful of missions.
- There are choices, and they apparently matter. Two former friends each asked me to kill the other. I chose to kill one rather than the other, and there are consequences to my choice.
- It's easy to damage one's headlights. And hard to drive once one has done so. Great demonstration of how important headlights are to night driving.
- I'm working for some shadowy government figure, a la James Wood's Toreno in GTA: SA. He's having me killing terrorist financiers. And really, who doesn't want to kill terrorist financiers?
- Niko is often the voice of reason. When others are bickering, or when they demand that he kills others, he generally tries to peacefully resolve conflicts. He's a bit more violence-minded when it comes to finding and killing whoever betrayed his military unit in the Yugoslav war, but his problem-solving repertoire is much more diverse than anti-video game critics give him credit for.
- Niko's starting to give small details about his war time experience. His aunt was raped and murdered (by whom, we don't know). This game is turning out to be almost as anti-war as I had hoped.
- GTA IV helps develop peripheral vision. Obviously all the information is visible on the TV screen or monitor. But trying to read the mini-map while keeping an eye out for the road, other cars, pedestrians, and buildings (not to mention the cell phone if one chooses to use the cell phone while driving).
- The cell phone is a wonderful introduction. It adds an element of verisimilitude. It also introduces an urgency that wasn't present in earlier versions. I've been interrupted from driving to missions and dates, and while it's inconvenient, it's also a lot more truthy than earlier games.
- Dating is slightly improved since GTA: SA. There's much more monogamy, which is nice for my monogamousness. The number of activities/minigames is improved, and dates give seem more particular about Niko's wardrobe.
- Niko pontificates with another immigrant on their hard life. The game cultivates an appreciation for the struggles for immigrants, both legal and illegal. It parodies accusations of stealing jobs, and portrays employers as dishonest crooks who don't pay employees unless they have to.
- One of Niko's from the old country is homosexual, and admittedly a stereotypical one. However, Niko kills a homophobic, slur-wielding loser. In other words, Niko should be a contender for GLAAD's video game award. Just kidding.
- All drug use has context. By that I mean we have some ideas of what drove the characters to drugs, and how terrible it is. Whether marijuana, heroin, crack, or alcohol, we see the desperation and futility of drug use. And not in a funny way. Just in a disappointing way.
- As an introvert, I find myself annoyed with the need to maintain social relationships with my NPCs. For chrissakes, give me a mission. Tell me who to kill or what to steal. But don't expect me to waste my time socializing with NPCs. If I find it a chore to maintain real relationships, why would I waste my time on digital ones?
Monday, May 5, 2008
GTA IV pt. 4
- Niko helps clean up drug dealers, and then later helps them. GTA IV is by no means an immoral game, merely an amoral one.
- Some slight elements of gender equality exist. Niko argues that the possibility of Roman and Mallorie getting married is an equal decision rather than only Roman's.
- Driving recklessly reasonably forces Niko's date to leave. I assume that hitting her, much like in GTA: SA, forces her to leave as well.
- A female character (who shall remain nameless) turns out to be a law enforcement agent undercover, but that's the closest I've seen to outright hostility to women. Again, she's a bad person because she's a cop.
- The strip clubs are not only unalluring, but uninteresting as well. Some feminists would argue that the mere existence of strip clubs are misogynistic, but feminism is no monolithic thing. If anything, I'd argue that the strippers are strong moral characters since they actually have legal jobs, unlike most of GTA IV's cast.
- Alcoholism is bad, as evidenced by a variety of characters. I should also mention that, regardless of the hullabaloo about drunk driving, that GTA IV is a great demonstration of why it's BAD. You can (and should) call for a cab instead. And I'd much rather people (adults and children alike) find out how hard drunk driving is at home rather than on the roads.
- Use of drugs is also voluntary. So far, Niko has turned down marijuana twice, coke once, and alcohol a number of times. You can CHOOSE to drink, but in no way is it a required part of the game.
- The Internet is somewhat limited in GTA IV, but the addition of Craplist (a parody of Craigslist) tickles my fancy.
- A character gives sound economic advice on the need to diversify investments.
- The cover system is heads and shoulders above the previous entries. I liked GTA: SA's as an improvement over GTA: VC, but there's no comparison. I was able to dominate in GTA IV in combat situations that would've killed me in an earlier installment, entirely due to the cover system's awesomeness.
- McReary, thus far, is a more compelling portrayal of a cop than previous installments. Samuel L. Jackson's turn as corrupt as hell Officer Tenpenny in GTA: SA was enjoyable, but one-sided. McReary really seems conflicted, and desperate to prove to others (but mostly himself) that he's an honest cop. I'm excited to find out his full story.
- At some later time, I'll share my thoughts on Grand Theft Childhood, but one aspect relevant here is that psychologists have found that the biggest problem with violent media and child emulation is that the violence is unpunished. Niko gets in problem after problem due to violence, and violent characters all face consequences, either at the hands of law enforcement or other criminals.
- The organ harvesting doctor is black.
- GTA IV has multiple ongoing storylines, especially with the addition of appointments. This develops lateral thinking and is similar to complexly plotted TV shows and novels.
- Pan-African solidarity between a black gangster and Dubai is amusing, wrong, and educational.
- Niko is a harsh critic of American consumerism and breast implants.
- I've encountered two situations now where Niko can CHOOSE whether or not to execute people at his mercy. I'm not sure if that will make a difference in the long-run, but it's nice to have the option to kill.
- Auto-saving is wonderful. There's no excuse not to have it. I no longer have to put off sleep to find a save point. Now I can put off sleep to play more missions.
Friday, May 2, 2008
Census
A woman rang the doorbell yesterday and identified herself as being part of the U.S. Census bureau. She presented a generic ID badge and began accusing me and my family of being out of compliance with federal law.
Apparently, the Census bureau does not rest on its laurels between ten-year full censuses. It has more frequent surveys sent to randomly selected addresses. On principle, I agree with randomness in doing censuses since watching the West Wing episode dealing with the topic.
It seems, however, that the downstairs apartment was selected. We never received the survey we were supposed to, and instead this woman arrives to accost us for violating federal law. The total interaction should have taken five minutes once she found out the apartment was vacant. Either yes, we need to fill out the form, or no, we don't. Instead, she dithered for twenty minutes that I'll never get back.
She constantly referred to not having to fill out the form as us being "off the hook" as if the $100 fine (which she only alluded to as being legal penalties) were so onerous. Moreover, in order for anything to hold up in the court of law, the government would have to provide evidence that we had received the letter, say in the form of a certified letter. Since we received no letter, no such evidence exists.
The type of information the government requests is also a bit disconcerting. As a well-socialized little cog, I tend to follow government instructions. I have no problem providing numerical information to better allocate resources. Any other information about race, religion, or other data should not be required. It may seem like an overstatement to say that this information may be used to round us all up, I need only point to Japanese Internment. The 1940 census was necessary to forcibly removing all Japanese-Americans. It simply would not have been possible without centralized information that the internees voluntarily (!) offered. And after reading Naomi Wolf's The End of America, and the shift towards fascism, I'm even more unsettled. Constitutionally, the government has no need for this detailed information.
Apparently, the Census bureau does not rest on its laurels between ten-year full censuses. It has more frequent surveys sent to randomly selected addresses. On principle, I agree with randomness in doing censuses since watching the West Wing episode dealing with the topic.
It seems, however, that the downstairs apartment was selected. We never received the survey we were supposed to, and instead this woman arrives to accost us for violating federal law. The total interaction should have taken five minutes once she found out the apartment was vacant. Either yes, we need to fill out the form, or no, we don't. Instead, she dithered for twenty minutes that I'll never get back.
She constantly referred to not having to fill out the form as us being "off the hook" as if the $100 fine (which she only alluded to as being legal penalties) were so onerous. Moreover, in order for anything to hold up in the court of law, the government would have to provide evidence that we had received the letter, say in the form of a certified letter. Since we received no letter, no such evidence exists.
The type of information the government requests is also a bit disconcerting. As a well-socialized little cog, I tend to follow government instructions. I have no problem providing numerical information to better allocate resources. Any other information about race, religion, or other data should not be required. It may seem like an overstatement to say that this information may be used to round us all up, I need only point to Japanese Internment. The 1940 census was necessary to forcibly removing all Japanese-Americans. It simply would not have been possible without centralized information that the internees voluntarily (!) offered. And after reading Naomi Wolf's The End of America, and the shift towards fascism, I'm even more unsettled. Constitutionally, the government has no need for this detailed information.
Thursday, May 1, 2008
Iron Man
I just got back from a 9:15 sneak peek at the local independent theater. I'm going to be exhausted tomorrow at work, but it was worth it.
Marvel has a record of having hits and misses in making films. For every X-Men, there's an X-Men 2. For every Spider-Man, there's a Daredevil. For every Fantastic Four, there's a Fantastic Four 2. Maybe they should just stop making sequels ... In any case, Iron Man is a hit.
Robert Downey Jr. does an adequate job of playing the charming asshole everyone hoped for. They don't directly deal with alcohol abuse, but his womanizing is the source of many jokes. I appreciate two aspects of his character that the film endowed Stark with: first, a driven genius; second, a purpose. The comics made Stark seem like some generic alcoholic dude who designed this magnificent suit. The film gave more background on Stark's genius (perhaps inspired by the Ultimate version of the comics which presents a more impactful version of his character). In particular, the scenes of him working with his badass robotic assistants were touching in showing his isolation and focus. Additionally, Stark has a reason to actually do what he does. I'll address more the specific reasons, but at this point, let me just say that Stark's near death leaves him with a sense that he must at least undo the harm his company has done. In contrast, as The Physics of Superheroes correctly identifies, Silver Age heroes got powers and thought "hm ... I have these powers. And everyone ELSE with powers is being a superhero. I guess I should. To fight communists. Or something."
The rest of the cast does an adequate job. Terrence Howard is a better actor than his role, but the assumption is that he will return later to play War Machine in a spin-off. That might seem like planning too far ahead, especially since War Machine is an angry black man version of Iron Man with no real depth. Gwyneth Paltrow does a solid job as Pepper Pots in being sweet and charming and a sort of girl-next-door sort of romantic interest for Stark. The real let-down is Jeff Bridges as the slurring Obidiah Stane. Whoever thought of that name should be shot, as should the person who decided Stark should refer to him as Obi. Unless it's followed by "Wan" or some passing reference to a Star Wars mentor with a similar name, just don't. Bridges is perhaps believable as an asshole corporate executive. But as an asshole in a big metal ape suit? Not so much. I should also mention that the Arab (or Latino playing an Arab) to play the "Ten Rings" wannabe Taliban militia leader, is a let down. I don't recall his name, if he even had one, and I can only assume that the casting call for him was for an Arab stereotype. And in he walked. Assumably, as an Arab stereotype he would have come from outside Afghanistan since Arabs come from nations significantly to the west, but I digress.
The references to the comics are entertaining enough, although I didn't have the patience to sit through all the credits to see Samuel L. Jackson's cameo as Nick Fury. The long-ish name for which SHIELD stands was a recurring gag. Stark's comments to Potts about the problems of being a superhero girlfriend were amusing, and Stan Lee had one of his best cameos as ... himself, or at least a Hugh Heffner version of himself.
The film was well-updated to the modern era from the source material. Rather than being kidnapped by the Vietnamese communists, he was kidnapped by some unexplained terrorist/insurgent fellows belonging to the aforementioned Ten Rings organization. I can only assume that the sequel would/will deal with the Mandarin and his actual ten rings. I'm curious about how they'll be able to update such a Fu Manchu-ish character to the PC age. Regardless, the film seems to take an early anti-war stance. Stark starts so indifferent to the suffering his weapons cause, a contrast only heightened when he bonds with Yinsen, whose family was killed (assumably with Stark's weapons). I considered early in the film what would have happened if such a message came out, say, six years earlier. Shortly after the invasion of Afghanistan, and during the early phases of the build-up to the Iraq War, such an opinion would likely have been boycotted by die-hard conservatives. Bill Maher, you'll recall, lost Politically Incorrect due to inopportune statements that wouldn't raise an eyebrow today.
I had my hopes for a strong anti-war message dashed when Stark rails against non-Americans using his horribly destructive weapons against civilians. Thinking back, it's unclear who used Stark's weapons on Yinsen's village. It seems the message is that American weapons are so freakin' sweet that only our soldiers should be able to use them. Because, you know, our soldiers don't make mistakes. By, say, accidentally killing Canadian soldiers. Or blowing up Chinese embassies. Just theoretically. Stane's great plan seems to have been to kill of Stark (I assume because he was annoying, because prior to his abduction he was the model of a company man) and sell weapons to dirt poor terrorist groups because the huge profits in selling weapons to whackjobs totally outweighs any possible risk in losing multi-billion dollar defense contracts. The plot didn't hold my at attention, as you can probably tell, in large part because it seemed so muddled. The moral outrage seemed misdirected, although again if it had taken a stronger anti-war message, it would receive a far more hostile response.
Nevertheless, the special affects held my attention throughout. They were well-integrated and tied in fundamentally with the plot. The suit (in all three versions) were sufficiently impressive, and are a main reason why I recommend this film.
Marvel has a record of having hits and misses in making films. For every X-Men, there's an X-Men 2. For every Spider-Man, there's a Daredevil. For every Fantastic Four, there's a Fantastic Four 2. Maybe they should just stop making sequels ... In any case, Iron Man is a hit.
Robert Downey Jr. does an adequate job of playing the charming asshole everyone hoped for. They don't directly deal with alcohol abuse, but his womanizing is the source of many jokes. I appreciate two aspects of his character that the film endowed Stark with: first, a driven genius; second, a purpose. The comics made Stark seem like some generic alcoholic dude who designed this magnificent suit. The film gave more background on Stark's genius (perhaps inspired by the Ultimate version of the comics which presents a more impactful version of his character). In particular, the scenes of him working with his badass robotic assistants were touching in showing his isolation and focus. Additionally, Stark has a reason to actually do what he does. I'll address more the specific reasons, but at this point, let me just say that Stark's near death leaves him with a sense that he must at least undo the harm his company has done. In contrast, as The Physics of Superheroes correctly identifies, Silver Age heroes got powers and thought "hm ... I have these powers. And everyone ELSE with powers is being a superhero. I guess I should. To fight communists. Or something."
The rest of the cast does an adequate job. Terrence Howard is a better actor than his role, but the assumption is that he will return later to play War Machine in a spin-off. That might seem like planning too far ahead, especially since War Machine is an angry black man version of Iron Man with no real depth. Gwyneth Paltrow does a solid job as Pepper Pots in being sweet and charming and a sort of girl-next-door sort of romantic interest for Stark. The real let-down is Jeff Bridges as the slurring Obidiah Stane. Whoever thought of that name should be shot, as should the person who decided Stark should refer to him as Obi. Unless it's followed by "Wan" or some passing reference to a Star Wars mentor with a similar name, just don't. Bridges is perhaps believable as an asshole corporate executive. But as an asshole in a big metal ape suit? Not so much. I should also mention that the Arab (or Latino playing an Arab) to play the "Ten Rings" wannabe Taliban militia leader, is a let down. I don't recall his name, if he even had one, and I can only assume that the casting call for him was for an Arab stereotype. And in he walked. Assumably, as an Arab stereotype he would have come from outside Afghanistan since Arabs come from nations significantly to the west, but I digress.
The references to the comics are entertaining enough, although I didn't have the patience to sit through all the credits to see Samuel L. Jackson's cameo as Nick Fury. The long-ish name for which SHIELD stands was a recurring gag. Stark's comments to Potts about the problems of being a superhero girlfriend were amusing, and Stan Lee had one of his best cameos as ... himself, or at least a Hugh Heffner version of himself.
The film was well-updated to the modern era from the source material. Rather than being kidnapped by the Vietnamese communists, he was kidnapped by some unexplained terrorist/insurgent fellows belonging to the aforementioned Ten Rings organization. I can only assume that the sequel would/will deal with the Mandarin and his actual ten rings. I'm curious about how they'll be able to update such a Fu Manchu-ish character to the PC age. Regardless, the film seems to take an early anti-war stance. Stark starts so indifferent to the suffering his weapons cause, a contrast only heightened when he bonds with Yinsen, whose family was killed (assumably with Stark's weapons). I considered early in the film what would have happened if such a message came out, say, six years earlier. Shortly after the invasion of Afghanistan, and during the early phases of the build-up to the Iraq War, such an opinion would likely have been boycotted by die-hard conservatives. Bill Maher, you'll recall, lost Politically Incorrect due to inopportune statements that wouldn't raise an eyebrow today.
I had my hopes for a strong anti-war message dashed when Stark rails against non-Americans using his horribly destructive weapons against civilians. Thinking back, it's unclear who used Stark's weapons on Yinsen's village. It seems the message is that American weapons are so freakin' sweet that only our soldiers should be able to use them. Because, you know, our soldiers don't make mistakes. By, say, accidentally killing Canadian soldiers. Or blowing up Chinese embassies. Just theoretically. Stane's great plan seems to have been to kill of Stark (I assume because he was annoying, because prior to his abduction he was the model of a company man) and sell weapons to dirt poor terrorist groups because the huge profits in selling weapons to whackjobs totally outweighs any possible risk in losing multi-billion dollar defense contracts. The plot didn't hold my at attention, as you can probably tell, in large part because it seemed so muddled. The moral outrage seemed misdirected, although again if it had taken a stronger anti-war message, it would receive a far more hostile response.
Nevertheless, the special affects held my attention throughout. They were well-integrated and tied in fundamentally with the plot. The suit (in all three versions) were sufficiently impressive, and are a main reason why I recommend this film.
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