- Niko is such a swell guy that he scolds others for crank calling police. What a nice, upstanding fellow.
- He also refuses to smoke weed, which puts him heads and shoulders above most elected officials.
- The game demonstrates how difficult it is to drive while using one's cell phone. I know the game has caught flak for allowing gamers to drive while drunk, but really, if it shows how it warps perception and slows reactions, how is this a bad thing? Isn't it just a better deterrent than lame posters and parents saying not to drive drunk?
- It's touching to see how Niko is forced into being an enforcer for Vlad. Not only is it tragic to see how Niko's hopes for a new start in America are dashed, but it's also poignant to see him intimidate the laundromat-owner (not Chinese!) who wants to call the cops because of his faith in America, only to see those hopes disappear as Niko ruins another immigrant's chances for a fresh start. It's almost as poignant as seeing (in GTA: SA) African-American, descendant of slaves C.J. rescue Chinese people being smuggled in shipping containers.
- Speaking of Chinese guys, there's an antique shop owner who speaks with a faint accent. This is a more positive portrayal than Pirates of the Caribbean's Sao Feng, and the disappearing Asians from the cast of 21.
- I can't understand the Jamaican characters worth beans. I almost died while reading the subtitles in a shoot-out. Learn to speak English, guys. Niko's been in the country for five minutes and his English is better than yours.
- Cars seem to have appropriate radio stations. Roman's taxi has the Russian station, and the cabs have talk radio. Nice touch.
- I had sex with the girlfriend lady ... who is so remarkable I forget her name. Misogyny aside, it unlocked a "warm coffee" achievement. Also a nice touch.
- I got hit by a car and lost my hat. I saw it on the floor, but couldn't pick it up. Sad, and makes me unlikely to buy more hats.
- Slight foreshadowing of Niko's future: he got in trouble for blindly following orders. Is it possible that Niko massacred Croatian Muslims? That would be phenomenal in its real-world relevance. With the exception of Owen Wilson's Behind Enemy Lines, I haven't seen any mainstream American media deal with this subject.
- The radio is FUNNY: TV shows like America's Next Top Hooker? Polemical campaign ads criticizing flip-floppers? Parodies of racial profiling?
- And the cabaret show is an actual cabaret show. With magic and singing and whatnot.
Wednesday, April 30, 2008
GTA pt. 2
GTA IV First Impressions
- The degree of verisimilitude is amazing. People have fingers, for starters, rather than claw-hands. You can actually see Niko turn the steering wheel while driving. When standing half on a curb and half off, Niko actually rests one leg higher in a Captain Morgan-esque pose.
- The police are a force to be reckoned with. Pay and Sprays now take three hours (not that it really matters), but the real change is that cops can't see you entering. And getting ride of police attention by evasion is much more realistic in having to leave the scene of the crime. I, for instance, had a devil of a time leaving the area when I fired a single pistol shot at a wall (!) and I got a star.
- Clothing is much more reasonable. Instead of being able to choose 750 clothing options that I ignored (partially due to unreasonable loading times), I quickly grabbed a pair of boots, a winter coat, and (because Niko is such a bad-ass motherfucker) a Soviet-era winter cap.
- GTA IV teaches good lessons. Sometime I'll get around to writing a post about the positive messages GTA: SA teaches, but that's for a later date. In the hour I've played I've seen the following moral messages: respect family, America is a beacon of hope to the rest of the world, war is where the old settle their disagreements through the young dying, and don't be a lying sack of shit like Roman. True, you also have to kick the shit out of some Albanian loan sharks, but in context, Niko is applying the only skills he has (from the Russian military, presumably) to defend family.
- It's gorgeous. Mass Effect was nice, as was Assassin's Creed, as was Halo 3. But all of those games were fairly limited in their scope. Static (and identical) space mines, repetitive biblical cities, and almost empty space stations look pretty, but don't have very much going on. GTA IV is beautiful, and there is SO much there: pedestrians, cars, traffic signals, architecture, etc.
- The map system is superb. Instead of simply saying where the end-location is, it actually shows the shortest legal path (a la GPS). Mind you, you can still ignore those directions to swing by somewhere else via the waypoint system, and if you need to leave faster than the legal route allows, you can feel free to take some shortcuts.
- The fighting system rocks. The hand-to-hand combat is much more complex (in a good way), and the shooting system is leagues better than the previous entries in the series.
- The tone is darker, but not in a bad way. I have always appreciated GTA IV's humor, and I was concerned that this game would lose some of its charm. It is quite a bit more serious, and I haven't met any laugh-out-loud moments yet, but that doesn't make the game any more compelling. I want to find out Niko's secrets that led him to come to the States. I care about Michelle and Roman, and I want the Albanian bastards to suffer. But most of all, I want Niko to find happiness.
- The deluxe version is freakin' awesome. The safety deposit box is high quality, as is the duffel bag, as is the keychain. I haven't looked at the art book or listened to the CD, but I'm sure they're superb as well. And the license plate I got through Amazon.com pre-order is identical to the ones in-game.
Edit: I checked Wikipedia, and apparently Niko and Roman are Serbian rather than Russian. I wish the game did a better job of explaining which Slavic nation they came from. On a related note, immigrant groups in England are protesting Eastern Europeans' portrayal in video games. Basically this, I think, because I can't imagine where else Eastern Europeans are portrayed.
Driving Safely = Saving Gas
With gas prices as high as they are, it occurred to me that driving safely saves on gas:
- Obey the speed limit. Cars are designed to get peak mileage at 50 or so mph. Since speed limits tend to be around that range, driving 70+ will absolutely cripple your mileage.
- Accelerate and decelerate slowly. Cars that race to stop signs are wasting energy from unnecessary acceleration. It's better to imagine that you have eggs on the hood of your car that you don't want to drop off. By eliminating unneeded acceleration and deceleration, you waste less gas.
- Make sure your tires are properly inflated. According to Paul Roberts' The End of Oil, having over- or under-inflated tires can result in a 5-10% drop in fuel efficiency.
- Don't carry extra weight. The obvious exception is extra people, since fewer cars on the road is better. But having a ski rack all the time is a waste, as is carrying around extra stuff in the cabin in your car.
- Don't drive an SUV. You may imagine yourself to be safer, but you're not. SUVs have longer braking distances, worse close-range visibility, and are more prone to tip-over. At the same time, they weigh far more and have have a greater front profile, so they have to displace more air as they move. The end result is that they get abysmal gas mileage at absolutely no benefit to you.
- Don't drive a pick-up truck. According to Paul Roberts' The End of Oil, 90% pick-up trucks have nothing in their bed. That's right, nothing. Which means that there's extra weight and drag on your car (even if you leave the foot of the bed open) slowing down your car and making it work harder.
- Drive an electric car ... whenever they start making them again. Due to the nature of chemical reactions, approximately 90% of the energy contained in gasoline is wasted in the form of ambient heat. That's why cars need cooling systems. In contrast, electric cars get basically 100% of their energy (from electricity) transfered to the wheels to move. Some critics of electric cars claim that they're not good because the electricity has to come from somewhere, usually coal-powered plants. But it's still far cheaper in terms of money and carbon emissions. And who says all electricity has to come from coal>
Tuesday, April 29, 2008
Gas Taxes: Hillary vs. Obama
Into the fray step Hillary Clinton and John McCain, who both propose removing the federal gas tax during the summer travel months. Their theory is that the 18.4 CENTS per gallon is too onerous a burden. And that Americans have an inalienable right (alongside life and liberty) to pursue happiness by driving places they really don't have to.
Against this foolish plan stands Barack Obama who has correctly articulated a host of problems with this proposal: 1) the average family stands to save $30, which they could make up by buying one less spa visit for their dog; 2) this will actually increase the quantity of gas consumed and accelerate depletion of the world's reserves; 3) this removes any sense of personal responsibility for the American consumer, since the government is there to bail them out of the high prices their demand has created; and 4) the gas tax revenue goes to pay for infrastructure like roads and bridges that don't maintain themselves.
In response, Hillary Clinton argues that Obama is out of touch with America. Because she, who has been Senator and previously President and Governor's wife, is soooooooooooooo in tune with the American people. Note that she doesn't contest any of Obama's facts or his arguments. Instead she fights it the only way she knows how: distracting people from the issues and making them think that this educated black man doesn't respect their values.
At the same time, Americans are complaining that taxes are what are driving up gas prices. Tell that to Japan or Europe, where gas is $7-9/gallon. Or to the climatologists who argue that internalizing gasoline's negative externality should ratchet the price up dollars rather than cents. In California, the state with the nation's highest gas tax, it amounts to a meager 45.5 cents per gallon. Add that to the federal gas tax, and Californians are paying and it's still a reasonable 63.9 cents per gallon. On a $4.00 tank of gas, that's only 16% of the initial value. And when that money goes to pay for public transportation and safe roads that drivers, car manufacturers, and gasoline companies all benefit from, it's a small price to pay. Instead consider that gasoline companies are making excessive profits through no foresight of their own, and that American needs to develop alternatives. And in a democracy, these are all problems that we should be fixing rather than shifting the blame to the government.
GTA IV
I've always had good experiences with amazon.com. Even when I've chosen Super-Saver shipping in the past, I've received my orders within a few days. I ordered a few extra books with GTA IV, including Grand Theft Childhood and Howard Zinn's History of American Empire. The last two were shipped last Thursday, and I haven't received them yet. GTA IV was shipped Sunday, and the fact that the first shipment has taken over 3 business days makes me afraid that GTA IV won't arrive until this weekend. Yes, I could've done the smart thing and actually, y'know, paid for shipping, but I had such faith in amazon.com's free shipping!
Most people are going to be talking about GTA IV this week, and probably for months. I, alas, will be waiting. And with that, I leave you with some filler: the editorial I wrote for the school newspaper:
As I write this, we are a week away from STAR Testing. I wish, realizing that it isn’t likely, that
Standardized tests seem to be a necessary evil. For national, statewide, and school district comparisons, purely quantitative (numerical) measures are the easiest way to judge schools’ academic achievement. The STAR Test is probably a better measure of economic status, familiarity with English, and test-taking skills than student achievement. The myriad qualitative (non-numerical) measures possible cannot be so easily scored and categorized. If standardized tests are the definition of student success, students’ whose strengths do NOT lie in test-taking should feel like they contribute nothing? I tell students that they are not their standardized test scores, and it’s a shame that some view
Similar problems arise when schools are compared against one another only in terms of academic rigor. My school is better than yours because it’s harder? Because it offers more A.P.’s? Because the average GPA is higher than yours? Or lower? The same problem arises here as it does from standardized tests. Students whose gifts do not lie in the traditional academic arena do have something to contribute to the school, even if such a narrow criterion doesn’t recognize them.
Other traditional evaluators include things like school spirit and athletics, both of which are also imperfect. Why is our school greatest? Because our blind faith in our school’s superiority is greater than anyone else’s? Because our students run faster or jump higher than theirs? School spirit and athletic competition tend to increase self-worth at the expense of others’. While these standards not inherently harmful, students whose leadership and athletic abilities are less than ideal don’t feel like they have anything to contribute.
I suggest an alternate method of evaluating Washington, one that I can’t rate. Instead, you will have to, as students, teachers, administrators, paraprofessionals, staff, parents, and counselors. For each student’s interests, abilities, preferences, and goals, how well does
One way to try to categorize and evaluate
| Intelligence | Explanation | At |
| Verbal/linguistic | communicate and understand language | Most classes, especially English and Social Studies |
| Logical/mathematic | reason and process numbers | Most classes, especially Math and Sciences |
| Interpersonal | “read” others and participate fully in groups | Any social interaction, extracurricular clubs |
| Intrapersonal | “read” oneself | Any individual, introspective activity |
| Spatial | imagine objects and sense space | Visual arts, architectural design, etc. |
| Musical | understand, appreciate and create music | Choir, orchestra, band, dance |
| Naturalistic | relate to and understand the natural world | Biology, physiology, environmental science, etc. |
| Bodily/kinesthetic | move with dexterity and coordination | Gym class, organized sports, dance |
Tragically, the classes most likely to be cut with the budget crisis are those that strengthen musical and spatial intelligence. From an equity standpoint, losing those classes means depriving musically and spatially intelligent students the resources needed to thrive.
There are a nearly infinite number of other ways to judge a school. How respectful and mature are students? How honest are they? How mature are they? How many discipline problems does the school have? How many students apply to attend the school? How many are turned away? How equitable are resources distributed? How are decisions made? How diverse is it, racially, ethnically, religiously, economically, etc.? And how well does that diversity function? All these criteria are rarely used, and in their place is a single battery of tests whose connection to the quality of education is tenuous.
Saturday, April 26, 2008
Forgetting Sarah Marshall
It was a no-brainer that I would see Forgetting Sarah Marshall, seeing as how it combines Apatow with his frequent collaborators Jason Seigel, Paul Rudd, and Jonah Hill with the glory that is Veronica Mars' Kristen Bell (who has a much nicer body than I would've expected). It's not up to the level of The 40-year-old virgin, it's still a highly enjoyable film.
Seigel and Rudd and Hill play the same role that they've played in all of Apatow's other works, which is a bit of a concern. Seigel is the shlubby man-child, Rudd the laid-back (although moreso in this work than in most) wit, and Hill the sarcastic critic. They all do a good job within those roles, so that isn't too much of a problem, but some elements feel like it's the same movie over and over and over again.
Kristen Bell is a breath of fresh air. Her character starts out as a simply unreasonable wench, but has a small taste of redemption towards the end as she describes why she cheated on Siegel. The real highlight for me, however, was all the slight references to her real career. Her Sarah Marshall is a CSI-type television star whose awkward transition to film mimics her performance in the abysmal The Pulse. Her show being canceled, which forces her to consider film, only to find another show, is touching and an inspiring nod to her future career.
The rest of the cast is charming as well. Mila Kunis is surprisingly charming as the polite (extremely non-Jackie-ish) Rachel who manages to maintain a sense of successful chemistry with the socially awkward Seigel. Also of note is the actor who plays Aldous Snow, who pulls off the eccentric, rakish British charm without seeming entirely batshit insane.
I also have to comment on the surprising amount of nudity. Not only is there more genitalia in this film than in Apatow's other works, but surprisingly MALE genitalia. There are brief shots of what may or may not be Kunis' breasts, but by far the bulk of attention is paid to Seigel's wang. And as I saw in an online interview, that slapping sound was actually his penis against his thigh. If I have to know that, so do you.
Friday, April 25, 2008
GTA IV Release
California State Senator Leland Yee has publicly urged parents to please not buy GTA IV for young children. Hopefully this is just a reminder, because by this point in the series, only Osama bin Laden and other cave-dwellers wouldn't know that GTA is not for kids.
He then goes on to accuse Rockstar of maliciously deceiving the ESRB. I assume he's referring to the Hot Coffee content in GTA: San Andreas. I've seen it. And in addition to it being lame, and not at all erotic or arousing, it was deleted from the game. Admittedly, Rockstar should have eliminated all the code instead of making it inaccessible through the regular play. But take a step back for a second, and ponder this: the point of ESRB ratings is to keep little kiddies safe, right? How many little kiddies are able to hack into the game data and access this information? Don't know the exact number? Neither do I. But I do know that it's less than saw footage during the endless news coverage.
It's a bit embarrassing to see Leland Yee railing yet again about violent video games. He's a San Franciscan, for starters, and I supported him prior to his video game-scape-goating days. He's a child psychologist by trade, and so he at least has more credibility than others that I could name. I'd be interested to see his response to the arguments raised by Grand Theft Childhood (which should be arriving any day now via amazon.com). Yee seems to be a one-trick pony, as I don't think any of his constituents (or anyone else for that matter) could name one thing that he's done besides try to make the sale of video games to minors the legal equivalent of selling hardcore pornography to kids.
Thursday, April 24, 2008
Forbidden Kingdom
Plot-wise, it's an interesting spin on the traditional Monkey King stories. There is, of course, the obligatory white guy (from Boston, no less) to give American audiences someone to relate to. This is, of course, under the assumption that American audiences are not Asian, and that they would be unable to enjoy or recommend a movie that only have people of other races. Nevertheless, the actor they got is charming in a aw-shucks, doofus-y sort of way, so I'll let it slide.
The action itself is quite well-done, although a bit derivative. The film doesn't break new ground in its kung fu scene direction, although at its best it channels some of the best parts of Hong Kong action classics. Jackie Chan as a drunken master is always enjoyable, and Jet Li's sleeves of doom remind me perhaps too much of the bad guy monk's sleeves in Iron Monkey.
What's more troubling to me is the Hollywood formula of having every Asian woman who encounters a white guy magically become enthralled by him. Is it his hairiness? His assumably large penis? Who knows? Forbidden Kingdom is better than most in this regard, in that the two never have sex (it's PG), and that there's more the promise of a relationship as equals since she's a kick-ass martial artist rather than some teahouse girl. The trailer for Bangkok Dangerous, in which Nicholas Cage stars as Joe the Assassin, is a different story. He realizes the error of his ways through the glory that is the Asian Mystique, and of course she seems to instantaneously become enamored with him. Imagine that the roles are reversed and a Chinese assassin on a mission to Prague undergoes the same epiphany because of a Czech woman.
GTA IV Leak
I tend to be fairly loose with intellectual property. I have an R4 for my DS (only for homebrew games, honest!) and see no problem with downloading television shows. That said, I will NOT be downloading GTA IV, and not just because my Xbox 360 isn't modded. I prefer to wait like a patient little boy and play the game at the time of release. I think I'll enjoy it more when the anticipation has built. Even if I don't have to worry about being banned from Xbox Live (since I don't have an account), I'm doing this to increase my personal appreciation, not out of fear of punishment.
Wednesday, April 23, 2008
Mass Effect
It's hard to define exactly what makes the game so enjoyable. Some of it is certainly playing it on a computer monitor via the VGA port on my Pelican Air Flo Cooler. The game was beautiful before, but now it's simply gorgeous.
The game really lends itself to replays. The conversation wheel is wondrous in its simplicity. Compared to reading pages of text in games like Knights of the Old Republic and Planescape: Torment, this is a godsend. My second character has a fundamentally different gameplay experience in the ways that matter. His storyline is going to have his own nuances, and his skills are entirely different.
The ease of replay is in sharp contrast to a game like Assassin's Creed which, although I anticipated and loved it, was not at all replay-friendly. I completed nearly all of the sub-missions on my first playthrough. When I went back to complete the one I had missed or skipped, I found that I had to replay the entire mission. That's bad enough, but factor in unskippable cutscenes, and I quickly decided I would never replay it.
The main factor, though, in Mass Effect's appeal, is the Paragon/Renegade system. I cut my teeth on Knights of the Old Republic, and although it scratched my Star Wars itch, it was fairly simplistic in its mechanics. Some of the problem comes directly from the Light Side/Dark Side concept from Star Wars canon. In much the same way as I never really empathized with Voldemort from Harry Potter, I never empathized with the Dark Siders. Even after seeing Anakin's self-fulfilling slide towards the Dark Side in the better-than-expected Revenge of the Sith, the Dark Side never seemed more appealing than "bad is good". The same complaints could be leveled at Fallout's karma system. In both games, I had to really force myself to be so unspeakably evil. Kill civilians for fun or profit? Evil. Save the civilians? Good.
Mass Effect takes a notably more sophisticated stance on the topic. Kill civilians to accomplish a mission more quickly? Renegade. Place civilians more important than mission objectives? Paragon. Even the names are more apt. Neither side is bad or good or dark or light. Instead it's a reflection of overall military operating procedure. The Renegade side's actions may not be nice, but they have a more reasonable motive than eating babies. Renegades, in addition to having some great one-liners, are concerned about getting the job done no matter the cost, and at loyalty to the human government. Even what would otherwise be simple xenophobia and knee-jerk bigotry is instead framed in the context of protecting humanity because no one else will. Paragons don't exist to be goody-two-shoes. They seek to represent humanity in as mature a fashion as possible, working together with aliens on a basis of trust and accountability. Clearly this is a more developed morality system than the demon/angel model of a game like Bioshock.
I heartily recommend Mass Effect to anyone and everyone with an Xbox 360. I won't be able to finish this playthrough before GTA IV comes out, so I'll have to put it on hold. I'll come back to it and beat it at least one more time and enjoy every minute.
Tuesday, April 22, 2008
Rave: Pelican Air Flo Cooler
Playing Mass Effect with updated graphics is almost like playing an entirely different game. Man, I can't wait until GTA IV comes out.
I should mention, almost as an afterthought, why getting all this for $15 is so frakkin' awesome. I couldn't afford $2,000, and I wouldn't bring myself to spend even $40. Why? Here's why:
For 2007, my salary as a 2nd year teacher with BA + 30 in SFUSD was $44,941/year. This is after a 6.5% salary increase in 2006.
Based upon my income, the top of my salary fits into the 25% tax bracket. With 10% tax on my first 7,825, 15% on my income up to 31,850, and 25% on the remainder, this totals $7,659. Add to this the Medicare withholdings of 52.65 per paycheck, and that's an additional $631.80 for a federal total of $8290.80.
Per California income tax, I fall into the highest bracket since I make more than $44,819. I must pay 9.3% of my income in taxes to California, which in my case works out to be $4,179.51.
Union dues take an extra $79.27 per month, or $951.24 per year.
The end result is that my take-home salary for 2007 was $31,519.45. This must cover housing, food, transportation, school supplies, medical expenses, and clothes, with whatever is left over for entertainment and travel.
There is no guaranteed cost of living adjustment to keep pace with inflation. This means that every year, when I do not receive a raise, my salary actually decreases by the rate of inflation, about 3% per year.
Obviously, these taxes apply to everyone. In my case, I spent two years getting my credential at USF (not counting the $132,640 for my B.A.), which was 40 units at $770 per unit. The total of $30,800 is nearly my yearly take-home salary. My classmates who work outside of education make far more at a rate commensurate with their skills and contribution to their community. I chose teaching because I love it, and hope that my wage will be closer to its significance to society.
Saturday, April 19, 2008
Press Start: An Introductory Guide to the Educational Value of Video Games
A little background: I started playing video games while in elementary school. Back in the days of yore, independent video rental stores rented out video game systems (the NES) along with games. Eventually I got a Sega Master System, and then progressed onto the Lynx, Gameboy, Super Nintendo, Gameboy Color, Playstation, Gameboy Advance, Playstation 2, DS Lite, Dreamcast, Wii, and Xbox 360. Concurrently, I was playing quite a bit of PC games from LHX Attack Helicopter to Secret of Monkey Island to Team Fortress 2.
Parallel to this video game evolution, I became increasingly intrigued by education. I liked learning, but I discovered in high school, through tutoring, that I liked teaching as well. When I graduated from Washington High School, I decided to attend the University of San Francisco and participate in its Dual Degree Program in Teacher Preparation (almost a decade ago, in 2000, it was simply known as the Dual Degree Program). There, I found others interested in teaching, and if it weren't for that social support group, I would probably not be a teacher. It's easier to resist peer pressure to pursue other more financially rewarding careers when surrounded by others who are answering the call.
What I did NOT find, however, was a strong, supportive environment for video gaming. Many of my peers were indifferent, and most of my professors (as was the case with most of my teachers in high school) were strong critics of video games. As often as I had to defend education to my aspiring lawyer Politics course classmates, I had to defend video games to my education colleagues. Most of the critiques of video games came from people with very little experience with them, and focused on sensationalized news stories and extreme video games like Manhunt and Rumble Roses.
When the time arrived to write my Master's Thesis, I received the advice to choose an education-related topic I was deeply interested in. Since we'd be working on them for over a year, it was wise to choose something we'd be relatively unlikely to get tired of. As it is, it's been over 3 years since I submitted it for review, and I can just reread it without wincing.
In any case, I present here Press Start: An Introductory Guide to the Educational Value of Video Games. The name is a mouthful, but I hope that it is of interest to you. Some sections are a bit out of date, and it's not at all comprehensive. But if anyone knows of someone willing to pay me to update it, or to provide me a job drawing concrete links between pedagogy and video gaming, I'd be willing to start next week.
Salutations
Shortly I'll be posting my Master's Thesis on the educational value of commercial video games. Until then, game hard, study hard.